About this Product
Undaunted is a brilliantly accomplished design, offering an engrossing WWII wargame in the guise of an approachable deckbuilder. From its immersive campaign to its tight and tense squad-level gameplay, it's a flying success - Tabletop Gaming Magazine
Undaunted: Normandy is by far the best wargame I've played in a long time... This is not just the kind of game that I love, it is the kind of game that the hobby needs! - Marcowargamer
I really think it's a fun, great system. There's a certain elegance to the gameplay, which is a term that is thrown around a lot but you know darn it this really works here. - DriveThruGames
The abstraction of infantry combat with deckbuilding is a stroke of genius, leaving a tactically and strategically rich game - There Will Be Games
June, 1944. Through the D-Day landings, the Allies have seized a foothold on the beaches of Normandy. Now you must lead your troops forward as you push deeper into France and drive the German forces back. You will face intense resistance, machine gun fire, and mortar bombardment, but a great commander can turn the situation to their advantage!
Undaunted: Normandy is a deck-building game that places you and your opponent in command of American or German forces, fighting through a series of missions critical to the outcome of World War II. Use your cards to seize the initiative, bolster your forces, or control your troops on the battlefield. Strong leadership can turn the tide of battle in your favour, but reckless decisions could prove catastrophic, as every casualty you take removes a card from your deck. Take charge amidst the chaos of battle, hold fast in the face of opposition, and remain undaunted.
Playing Time: 45-60 minutes
Contents: 108 cards, 18 large map tiles, dice, tokens, campaign booklet
David Thompson was born in Savannah, Georgia. He grew up playing Dungeons & Dragons and other roleplaying games, but turned his attention to Eurogames and Wargames in the 2000s. He began designing games in 2014, after moving to England and meeting the Cambridge-based chapter of Playtest UK. His first published design was Armageddon, followed by Orc-lympics, Pavlov's House, Warchest, Castle Itter, and Switch & Signal. He now lives in Dayton, Ohio with his wife, two daughters, and son.
Trevor Benjamin was born and raised in New Brunswick, Canada. He has taught English and Mathematics in China and Taiwan, and studied and taught Linguistics in Germany, Belgium, and the Netherlands. He now lives in the UK with his wife and two children, where he has had the great fortune of meeting David and the rest of the Cambridge design community. His published games to date include Dice Heist, Light & Dark, Cafe Fatal, Orc-lympics, Warchest, and Rolling Bandits.
Roland MacDonald is a graphic designer, illustrator, and board game designer. With a BFA in Fine Arts and an MA in Game Design, he started working doing 3D modelling for PS2 and PC games. After doing concept art and illustrations for Shogun 2 Total War, he moved on to work primarily on board games, illustrating titles including Stop Thief!, Kaiju Crush, and Battle Line.
18 large map tiles