Now we've officially announced every board game we have releasing this year, here's all the information you need together in one place...
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KATMAI: THE BEARS OF BROOKS RIVER
Designed by Peter Ridgeway
Illustrated by Tom Lopez
A dynamic two-player card game of competitive area control, careful planning, and very hungry bears.
Every summer, dozens of ravenous brown bears descend upon the majestic Brooks River in the Katmai region of Alaska. Here they gorge themselves on its summer bounty of salmon that swim up the beautiful, glacial-fed rivers of the Alaskan wilderness.
In Katmai, you will be playing bears to advantageous fishing spots along Brooks River in order to gain dominance, satisfy challenges and catch delicious salmon. As the fishing spots fill up, you will need to choose your bears carefully, triggering unique abilities that will allow you to take advantage of situations and outwit your hungry opponent. Katmai weaves together simple mechanics with rich decision making to create an experience that is contemplative, competitive, and tense. Winter approaches and the wilderness is yours. It's time to feast!
Players: 2
Ages: 14+
Playing time: 30 minutes
Contents: 24 playing cards, 15 objective cards, 7 river tiles, 24 bear meeples, 48 salmon tokens, wooden initiative token, rulebook
Coming February 2025.
Find out more on BoardGameGeek.
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Designed by David Thompson & Trevor Benjamin
Illustrated by Léonard Dupond
A two-player deck-building card game of machines warring across the volcanic surface of Io.
A group of black-hat hackers known as POSIWID plots to hijack the moon, Io, and hold the entire Jovian power grid to ransom. Standing in their way are the ultra-corporate LFA, the constructors of the lunar energy facilities. Both sides have engaged a fleet of ROV – advanced remotely operated robots to battle across the treacherous landscape.
The machines are activated. Initiate combat sequence. The battle for Io has begun.
Line of Fire: Burnt Moon is a standalone two-player card game that fuses the lean deck-building of the award-winning Undaunted series with fast-paced lane-battling. Sharp decision-making and clever positioning combine in a nail-bitingly tense, endlessly replayable, and tactical experience.
Age: 14+
Time: 30 mins
Players: 2
Components: 81 Playing Cards, 4 Player Aids, 10 Terrain Tiles, 6 Fortification Tiles, 1 Gameplay Manual, 1 Action Manual
Coming June 2025.
Find out more on BoardGameGeek.
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Designed by Orlando Sá and André Santos
Illustrated by Alex Herrerías
Assemble a colourful altar to celebrate your loved ones in this card-placement game inspired by the Mexican Day of the Dead.
The Día de los Muertos is almost upon us. It is time to prepare the ofrenda – a bright, inviting altar to remember those who have passed away. Gather the portraits of your family members, place candles and marigolds to guide their spirits, and make offerings of the things they loved in life.
Ofrenda is a competitive card-placement game for 1–4 players in which you must draft and carefully arrange the portraits of your late relatives on your player boards. Fulfil their wishes, making sure to seat them next to their dearest cousin or far from the food they like least. As your altar starts to fill up, however, it might become difficult to keep everybody happy!
Players: 1-4
Ages: 14+
Playing time: 60 minutes
Contents: 4 player boards, 80 playing cards, 30+ wooden pieces, 40+ tokens, rulebook
Coming July 2025.
Find out more on BoardGameGeek.
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Designed by David Thompson & Trevor Benjamin
Illustrated by Tanner Staheli
Take command of feudal lords in tense battles for control during Japan's Sengoku period in an exciting sequel to General Orders: World War II.
General Orders: Sengoku Jidai pits two competing daimyo against each other in a fight for control over crucial battlefields in 16th century Japan. Deploy your commanders to seize powerful advantages, secure valuable supply lines, and capture well-defended forts, whilst protecting your vulnerable HQ. This thrilling stand-alone game also introduces new strategic waterways, ships and devastating siege weaponry across two battle maps.
From award-winning design duo David Thompson and Trevor Benjamin, this compact two-player game combines the dynamism of a wargame with the cut-throat decision-making of worker-placement games.
Ages: 14+
Time: 30 minutes
Number of players: 2
Components: 1 double-sided game board, 80+ wooden pieces, 50 playing cards, dice and tokens
Coming September 2025.
Find out more on BoardGameGeek.
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Designed by Fabio Lopiano & Mandela Fernández-Grandon
Illustrated by Ian O'Toole
Retell the incredible origin myth of the Inca in this dramatic mid-weight eurogame.
In the beginning, Viracocha the creator brought forth Inti, the sun god, and Mama Quilla, the moon god. From the union of these two gods sprang four sons and four daughters: the Ayar. These siblings were tasked with guiding the first clans and teaching them the skills needed to build a civilisation. As they travelled the land in search of fertile ground, the Ayar one by one met their fates until only two remained to found Tawantinsuyu – the Inca Empire.
In Ayar: Children of the Sun, players take control of one of the first clans, journeying with the Ayar across the Andes. Follow their teaching and improve your skills at farming, pottery, weaving, and reed bundling. As well as advancing your own clan, you must influence the progress of the Ayar, ensuring the survival of those who reward your most developed skills. Seek the approval of Mama Quilla through long-term strategy, and please Inti with tactical play. But be careful not to earn the ire of one of these jealous gods – at the end of the game, whichever one favours you least will determine your final score.
The future of your clan – and the Inca civilisation – is in your hands.
Players: 1-4
Ages: 14+
Playing time: 60-90 minutes
Contents: 1 main board, 1 side board, 4 player boards, 200+ wooden pieces, 200+ punchboard tokens
Coming October 2025.
Find out more on BoardGameGeek.
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Watch this space for even more new game announcements coming soon.
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