In Her Majesty’s Name

In Her Majesty’s Name

Steampunk Skirmish Wargaming Rules

Osprey Wargames 3
  • Author: Craig Cartmell, Charles Murton
  • Illustrator: Fabien Esnard-Lascombe, Jesse McGibney
  • Short code: OWG 3
  • Publication Date: 20 May 2013
  • Number of Pages: 64
Users in the USA and Canada please select your location at the top of this page to see prices in your currency. Users in the UK and the Rest of the World will be billed in GBP.

Availability: In stock

Please tick the formats you would like to buy:

Paperback
9781780962894
$17.95

Out of stock

eBook (ePub)
9781780962917
$13.99
eBook (PDF)
9781780962900
$13.99
Bundle Offer! Choose a print and eBook format above and get 25% off both!
About our eBooks

About this Product

It is 1895 and the world is in turmoil. The Great Powers compete for resources and the latest technology, and an undeclared and secret war rages between them all. This is battleground of the Adventuring Companies. These clandestine agents of the Great Powers operate in the shadows, matching skills and wits in pursuit of the newest scientific formulae or powerful occult artifacts. In Her Majesty's Name sets these adventuring companies against each other in one-off encounters and in longer narrative campaigns. Companies are usually comprised of just 4-15 figures and two players could easily play three games in an evening, making an on-going campaign a highly viable option. In Her Majesty's Name has been designed to allow maximum versatility for the player - if you can imagine it, the system will help you build it. There is, however, a wealth of material provided in the book, covering weird science, mystical powers, and a range of pre-generated adventuring companies, including the British Explorers' Club, the Prussian Society of Thule, the US Marine Corps, the Légion Étrangère, the revolutionaries of the Brick Lane Commune, ancient Egyptian cults, and the mysterious Black Dragon Tong.

Biographical Note

With over 30 years' experience as a wargamer, Craig has been writing, playing and publishing his own wargames rules online since the mid-90s. Recently, he formed the Forge of War Development Group to further develop his games and now has an active cadre of 30 other writers. Charles Murton also has more than 30 years of tabletop, role-playing and board wargaming experience, and has gamed with Craig for about 25 of those years. Charles is also a target shooter and brings practical weapons knowledge to the rules-writing team.

Contents

Introduction
Overview
Creating an Adventuring Company
Rules of Play
Vehicles & Mounts
Campaign Rules
Pre-generated Force Lists

You may also be interested in the following product(s)

Close