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Viewing Topic "Black Ops"
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Posted by: Stef Discussion on Osprey's Black Ops by Guy Bowers
Posted on: 08/01/2016 13:06:58

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Posted by: Stef
Total Posts: 2
Joined Date: Sunday, 10 January 2016

A few thoughts :

p.23 - Are Blinds static or must they be revealed to move?  The obvious answer is yes, but why couldn't they move cautiously if they remain out of sight?

p.24 - Troops revealed (from a Blind) cannot be Hidden.  Why not, if they are still in cover?  Shouldn't it be the contrary?  Blinds are inherently for troops that you want to remain hidden...


p.25 - Underfire DED check for a lone individual in the open : as in a model which has no friendlies within 3''?


p.29 - Noise generated by Smoke : 2 for smoke on the board or 2 per instance of smoke?

p.29 - Explosions generate Noise counters from the smoke.  Rules say to go see p.15, which is for L.O.S. blocking smoke.  What confuses me is that the last sentence says the Noise counters remain in play until the turn after next, even if the smoke from an explosion isn't marked on the board as L.O.S. blocking smoke is... or is it?  Wouldn't it be simpler to state that an explosion provoques 5 Noise counters on the turn it happens and then, just like L.O.S. smoke does, the cloud of dust that remains the following turn causes ½ the amount of Noise (round down)?

p.45 - Civilian Loyalties : When their reaction is positive, shouldn't they reveal an enemy's Blind... not necessarily the defender's?

Posted on: 11/01/2016 21:49:09
Posted by: Stef
Total Posts: 2
Joined Date: Sunday, 10 January 2016

Best info & ressources reguarding the game... but it's in French :



Osprey's QRS : 

A few ressources of my own :

Cheat sheet :

Force roster :


Initiative cards to print out and sleeve if you want something easier to figure out :


Enjoy Smile




Posted on: 10/01/2016 02:39:08

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