A game with feeling, which holds one enormous advantage over the Alien RPG
There is undeniably some catharsis to be found in its steel corridors, and the mysteries your find between the stars are all the more fulfilling for it.
Tabletop Gaming Mag
The Ana-Sin-Emid Report is nasty, weirdly creepy, and short. It is easy to run as a one-shot or add to an existing campaign, and should provide one or two sessions of play.
Fantastically produced, beautifully written.
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