Since July 2015, the frozen city of Frostgrave has been the scene of countless battles, with rival wizards fighting for treasure and glory in the ruins of Felstad. In this blog we look back at the series through the artwork of Dmitry and Kate Burmak, who have brought the series to life through their incredible illustrations. Enjoy!

Frostgrave: Fantasy Wargames in the Frozen City

An Elementalist battles a Summoner in the frozen ruins of Frostgrave.
Artwork by Dmitry Burmak, taken from Frostgrave: Fantasy Wargames in the Frozen City.

Amidst the frozen ruins of an ancient city, wizards battle in the hopes of discovering the treasures of a fallen empire. In this fantasy skirmish wargame, each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. The wizard's apprentice will usually accompany his master, and more than a dozen other henchman types are available for hire, from lowly thugs to heavily armoured knights and stealthy thieves. Wizards can expand their magical knowledge by unlocking ancient secrets and may learn up to 80 different spells. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting them into an ongoing campaign that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless adventures that can be found amidst the ruins of the Frozen City.

 

Order your copy of Frostgrave here.

 

Frostgrave: Thaw of the Lich Lord 

Fanatical death cultists, concealing their identities behind hoods and striking fear into their enemies.
Artwork by Dmitry Burmak, taken from Frostgrave: Thaw of the Lich Lord.

Thaw of the Lich Lord is a complete campaign for Frostgrave that will challenge both new and veteran players. Through a series of linked scenarios, players discover the existence of a new power in the Frozen City, one who was old when the great city was still young, and who saw both its rise and its disastrous fall. Warbands will confront the Lich Lord's minions, race against his agents to seize possession of mysterious artefacts, and brave the perils of Frostgrave in search of his lair. Eventually, they will need to muster all their courage to venture into the depths of the city and face the Lich Lord himself. Not all wizards will seek to stop the Lich Lord, however, and full rules for giving into his corruption and following the dark road to becoming an undead lich are presented for those who crave power and immortality above all else. While the campaign presents many new threats against which wizards and their warbands must test themselves, including an expanded bestiary, it also offers additional resources, such as new henchmen that can be recruited and unique magical treasures that can spell the difference between survival and oblivion.

 

Order your copy of Thaw of the Lich Lord today!

 

Frostgrave: Into the Breeding Pits

A Devourer, one of the largest, deadliest, and – thankfully – rarest creatures in the world. Generally peaceful, they become extremely aggressive when injured and will attack anything in sight.
Artwork by Dmitry Burmak, taken from Frostgrave: Into the Breeding Pits.

With this supplement for Frostgrave, players can lead their warbands into the vast network of catacombs, sewers, and dungeons that run underneath the Frozen City. It was in these dark confines that the ancient wizards known as Beastcrafters experimented on living creatures, creating strange hybrids and deadly monsters, many of which still roam the forgotten passageways. Along with a host of new scenarios, treasures, soldiers, and creatures, the book also contains rules for the traps and secret passages that are often found in the dungeons. With wonderful and rare magical treasures to be discovered, will players risk taking their warbands down into the Breeding Pits?

 

Order your copy of Into the Breeding Pits today!

 

Frostgrave: Forgotten Pacts 

Some believe that the barbarians who live in the mountains north of Frostgrave are the descendants of people who survived the ancient cataclysm that destroyed Felstad.
Artwork by Dmitry Burmak, taken from Frostgrave: Forgotten Pacts

In this supplement for Frostgrave, players lead their warbands into the northern reaches of the city, exploring the ruined temples of the Frozen City to search for the lost secrets of evocation - the art of summoning demons. While the lure of such knowledge is great, few wizards have ventured into this region as it is overrun by barbaric northern tribesmen who have descended from the hills in their own search for treasure. Marking themselves with demonic sigils, many of these barbarians have aligned with ancient powers discovered amongst the temples. Along with a host of new scenarios focusing on the exploration of the temples, the book also contains new treasures, spells, soldiers, and creatures that can be found amongst the ruins.

 

Order your copy of Forgotten Pacts today.


Frostgrave: The Frostgrave Folio

The Alchemical Monstrosity, a horrible amalgam of several creatures that were caught in an alchemical explosion and fused together. Let’s hope they can hold the door!
Artwork by Dmitry Burmak, taken from Frostgrave: The Frostgrave Folio

The Frostgrave Folio is the complete collection of all previously released Frostgrave mini-ebook supplements in one printed volume. This includes Hunt for the Golem, a three-scenario campaign in which the warbands hunt down a rogue golem, Sellsword, which introduces rules for experience-gaining captains to help lead warbands, Dark Alchemy, which expands the rules for potions and potion brewing, and Arcane Locations which gives additional options for bases and base upgrades. The book also includes a completely new mini-supplement, The Ravages of Time. Collecting nearly two years' worth of Frostgrave material, this collection is a necessary addition to any wizard's library.

 

Order your copy of The Frostgrave Folio today!

 

Frostgrave: The Maze of Malcor

Astromancers draw their magical powers from the positions of the heavenly  bodies and have learned how to use the various alignments and conjunctions of planets and stars to affect reality.
Artwork by Kate and Dmitry Burmak, taken from Frostgrave: The Maze of Malcor

Part magical university, part museum, part tourist attraction, the great Collegium of Artistry had flourished in Felstad's final days. Under the leadership of the seemingly immortal Malcor the Mad, the vast complex expanded, with new wings being built wherever they would fit, including up and down the rock face, and even buried within the mountain itself. Visitors called it one of the architectural wonders of the world; the students, who often got lost in its endless tunnels, simply called it ‘The Maze'.

With a titanic crash, an immense ice shelf tears free from the mountains that that loom above Frostgrave, revealing the lost Collegium, and the race for its secrets begins. The Maze is known to have contained many rare and unique treasures, and who knows what may have survived...

This expanded supplement for Frostgrave contains a host of new adventures, treasures, and creatures to challenge players. It also includes its own, unique campaign and experience system, as well as information about several of the mythical lost schools of magic.

 

Order your copy of The Maze of Malcor today!

Frostgrave: The Wizards' Conclave

In the ancient city of Felstad there were many magical cabals. One such was the Cult of a Thousand Eyes, secretive mages devoted to a god of outer darkness that traded in only one currency: souls.
Artwork by Kate and Dmitry Burmak, taken from Frostgrave: The Wizards’ Conclave.

Wizards tend to be secretive and solitary, rarely sharing their knowledge, and associating with only a select few apprentices, followers, and henchmen. It is rare that they spend time in the company of other spellcasters, and rarer still that they work together. Now, however, something is about to take place that has not occurred since the great days of Felstad - a gathering of wizards.

In this new supplement for Frostgrave, some of the biggest names in gaming turn their creative powers towards the Frozen City, each contributing a scenario and adding their own flair to the game. Featuring scenarios by Alessio Cavatore, Alex Buchel, Andy Chambers, Gav Thorpe, Chris Pramas, Daniel Mersey, Andrea Sfiligoi, and many more, this tome provides a collection of adventures that will pit players against unimaginable foes and challenges, pushing their wizards and warbands to new limits.

 

Preorder your copy of The Wizards' Conclave today!