Osprey ran demos of the new Force on Force rules this past Saturday at West Point. Cadets learned the basics from the Force On Force Quick-Start (downed pilot rescue) scenario, though in one session they went beyond the basics when a Marine team reached the pilot, only to have more wounded than they could carry to safety. The Taliban stormed the building, but a lone Marine miraculously defeated 6 Taliban single-handed in close-combat!
The cadets wanted to experience more of the Force on Force game system, so I ran two rounds of a more advanced game. One cadet had a rescue-fire-team and a forward-observer-fire-team of Special Forces, while the others played groups of Taliban of varying numbers. The special forces mission was to rescue a captured pilot they received satellite intel about. The cadets used the rules for night-fighting, close-combat, artillery, leaders, and specialized skills (stealth, forward-observer, etc.), thereby learning about a lot of what sets Force on Force apart as a modern-era skirmish-level game.
After a particularly devastating medium mortar hit, a tactically crafty cadet convinced his fellow Taliban players to run all their surviving irregulars into the building with the pilot! This worked rather well as it forced the Special Forces team to close-combat assault the building so as not to hit their own pilot.
The cadets said they’ve been wanting to play a modern-era game and they plan to make their own cold-war era Soviet scenarios; I’m not sure if they meant vs. Mujahadeen or USA, or both? As we left the convention one of them was already painting minis for FOF.