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Joseph A. McCullough, the award-winning designer of Frostgrave, Oathmark, and Rangers of Shadowdeep, joins us on the blog to talk about Stargrave: Science Fiction Wargames in the Ravaged Galaxy, his upcoming release schedule to publish in April. This blog originally appeared on Joseph's personal blog, which can be found here.Continue Reading

A Billion Suns - Asteroids aplenty!

In Osprey Games
Last week we took a look at a small fleet that was getting ready for interstellar battle in A Billion Suns, the upcoming wargame from Gaslands creator Mike Hutchinson. Today we’re going to be making some asteroids for the game, from things you may already have around at home or can easily get hold of.Continue Reading
In April, we’ll be publishing Stargrave: Science Fiction Wargames in the Ravaged Galaxy, the new game from award-winning author Joseph A. McCullough. To support the game, he’s written a solo-focused supplement that will be available as a free download on the Osprey website when the game is released. But we’ll let Joe tell you more...Continue Reading

Stargrave: Power Cards

In Osprey Games
Later this month, we’ll be publishing Stargrave: Science Fiction Wargames in the Ravaged Galaxy, the new game from award-winning author Joseph A. McCullough. In advance of the release, we want players to be battle-ready, so this week we are releasing the game’s Power Cards. But we’ll let Joe tell you more:Continue Reading

Stargrave - Video Round-up

In Osprey Games
The release of Stargrave is next week, so we thought it only right to share some of the incredible videos that the community have been making on the build up to the release. With only a week to go, these videos should get you primed and battle-ready for heading out with your crew.Continue Reading
With the huge popularity of our upcoming wargame Stargrave,we reached out to the internet to find the most burning fan questions for the award-winning creator Joseph A. McCullough. Specially created for Aw Shux 2021, we asked Joe your queastions in this rare Ask Me Anything.Continue Reading

Stargrave: Quick Reference Downloads

In Osprey Games
Joseph A. McCullough’s new sci-fi wargame Stargrave is nearly upon us. But is your crew ready for battle? Stargrave launches tomorrow around the world and we could not be more excited for the release. But we have one more final teaser for you! Today, we are launching the Quick Reference rules and the Crew Sheets on our resources page as a free download. So make sure to check them out and get them printed before your first adventures into unknown territory.Continue Reading

Stargrave: Launch Day Wrap-Up

In Osprey Games
Today is the big one. Stargrave: Science Fiction Wargames in the Ravaged Galaxy, launched today from award-winning author Joseph A. McCullough!Our new skirmish wargame is fully supported by an official range of miniatures created by North Star Figures and is set to take the wargaming world by storm.Alongside the games launch today, we've uploaded the first solo supplement, Dead or Alive to our Osprey Games resources page as a free download for those still stuck at home without their play groups.Continue Reading

Stargrave: Quarantine 37 – Preview

In Osprey Games
The first supplement for Stargrave is nearly upon us! On September 16th, players will be heading out into abandonded space stations in search of precious new loot. If you're as excited as we are for the new solo campaign, competitive campaigns, and new content, then we have some thrilling previews for you.But we're getting ahead of ourselves. First, let's see what Stargrave: Quarantine 37 has in store for us.-------When it was commissioned, Imperial Research Station 37 was home to nearly 10,000 scientists and researchers working on a vast array of biological and chemical projects. Then, six months before the outbreak of the war, Station 37 went dark.Continue Reading

Stargrave: Quarantine 37 – Devblog

In Osprey Games
The setting of Stargrave is almost infinitely large. It includes umpteen-million worlds, every kind of alien imaginable, and more ways to die than can fit in a phone book. I wanted the game to feel vast, so that players can bring whatever ideas and trappings they want to it, without feeling constrained by the setting...Continue Reading

Items 31 to 40 of 44 total

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