United States
Advanced search
Osprey will be working from home from Tuesday 17th March. We plan to continue all our operations, while reducing risk of infection by having staff work from home. Please note that we are doing our best to manage incoming post and parcels. For the time being please refrain from sending items to our offices and please assume that items that you have sent to us, have not arrived with their intended recipient. Our priority remains the wellbeing of staff, authors, customers, freelancers, suppliers and distributors. We would like to thank all for their support whilst we transition to virtual operations.

Osprey Games at Gen Con Online – Day 2

In Osprey Games

Usually at this time of year the Osprey Games team would have flown over to the US for Gen Con, one of the largest gaming conventions on the planet. This year is a little different, but the organizers at Gen Con have done a fantastic job in creating Gen Con Online, a virtual conventions for us all to enjoy!

The virtual convention sees publishers, designers, and content creators putting out some fantastic stuff for everyone to enjoy, so be sure to check it out!

Today is Day 2 of the show, and today we're focussing on our Wargames. In August we are publishing the eagerly-anticipated Frostgrave: Second Edition, and author Joseph A. McCullough is here to tell us a little more about the new edition!

 

To preorder your copy of Frostgrave: Second Edition click here!

Of course, we've got plenty more coming out for the wargamers among you before the end of the year.

Oathmark: Battlesworn - August 2020

Joseph A. McCullough

In the horror and chaos of battle, the outcome can often hang on the briefest of moments. It is at these times that the actions of one unit can make the difference between victory and defeat. Wise kings know this, and realize that it is often prudent to hold back their best units until they can make the greatest difference. These elite units, called the ‘battlesworn’, are more than just powerful combatants, they are symbols of the glory and honour of a kingdom. All young warriors hope to one day join their ranks and add their oathmarks beside those legendary fighters.

This supplement for Oathmark: Battles of the Lost Age contains rules for adding elite units to your armies and charting their progress from battle to battle. Will they grow even more powerful as they gain renown, or be broken in the face of tremendous odds, perhaps someday to be reformed when their kingdom needs them most? Also included are rules for rivers and boats as well as campaigns, featuring all-new scenarios that will give your battlesworn the chance to lead their kingdom to new heights of power and prestige.

Preorder your copy of Oathmark: Battlesworn today!

Bolt Action: Campaign: Mariana and Palau Islands - September 2020

Warlord Games

The Mariana and Palau Islands campaign, also known as Operation Forager, was intended to facilitate the recapture of the Philippines and to provide bases for the bombing of the Japanese mainland. This new Campaign Book for Bolt Action allows players to recreate the fierce battles of Saipan, Peleliu, Guam, and many others. With new, linked scenarios, rules, troop types, and Theatre Selectors, this book provides plenty of options for both novice and veteran players alike.

Preorder your copy of Bolt Action: Campaign: Mariana and Palau Islands here!

Gamma Wolves: A Game of Post-Apocalyptic Mecha Warfare - November 2020

Ash Barker

In the blasted, radiation-scorched, wastelands of the Earth’s surface, towering mecha do battle, defending the interests of one of the few remaining arcology governments, providing security for wilderness outposts, or seeking out loot and supplies as a mercenary company. With detailed rules for designing and customizing your mecha, from size and propulsion type to payload and pilot skills, and a campaign system that allows pilots to gain experience and skills as they patrol the shattered Earth, Gamma Wolves is a fast-playing game of post-apocalyptic mecha warfare.

Oathmark: Oathbreakers - November 2020

Joseph A. McCullough

Dark necromancers have laid claim to forsaken kingdoms and summoned forth the souls of those who defiled their oathmarks. The dead, once again, march to war. As armies of wraiths and skeletal warriors bring destruction to their lands, the small kingdoms of the Marches also turn to the spirits of the dead. Gathering the most ancient and powerful of oathmarks, they recall the spectral forms of those that died in loyal battle to once again come forth in defence of their kingdoms. With these ethereal warriors joining their ranks, the kings of the Marches may yet stand.

This supplement for Oathmark: Battles of the Lost Age introduces the forces of the dead to the game. Some armies will use dark magic to summon the souls and corpses of traitors from the past, while others will recall the spirits of loyal warriors that gave their lives and willingly fight again. This book also includes expanded rules for characters, which allow you to chart their progress from battle-to-battle, and watch as they grow in rank, responsibility, and power. All of these rules are then incorporated into a campaign featuring new scenarios that together tell of an epic war for survival.

Frostgrave: The Red King - December 2020

Joseph A. McCullough

Fires rage throughout the Frozen City as an inhuman army pours out of the cracks between realities. In the distant past, a cabal of city elders sought to save their lives by making a pact with a demon prince… and now the Red King has come to collect what he is owed, claiming Frostgrave as his own. Many have already fled before the Red King’s demonic hordes, while others seek to weather the storm, turning their bases into makeshift fortresses. The wizards of Frostgrave must choose – do they stand and fight, or do they abandon this great repository of mystical knowledge to the ravages of unearthly fire?


The Red King is the first supplement designed for Frostgrave: Second Edition. In this sprawling, epic campaign, wizards will be pushed to their limits, fighting not only against one another and the perils of the Frozen City, but also against an invading army. As the Red King’s power grows, the laws of magic and nature will start to bend. Can the wizards put aside their differences long enough to oppose this common foe, or will greed and mistrust doom them all?

Back: Gen Con Online - Day 1 Next: Gen Con Online - Day 3

Post Comments

There are no comments on this post yet.

Submit a Comment

You must be logged in as a Bronze, Silver or Gold Osprey member to comment on this post.

Click here to log in.