Battle of the Atlantic 1939–41

Battle of the Atlantic 1939–41

RAF Coastal Command's hardest fight against the U-boats

Air Campaign 15
  • Author: Mark Lardas
  • Illustrator: Edouard A Groult
  • Short code: ACM 15
  • Publication Date: 20 Feb 2020
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About this Product

At the start of World War II, few thought the U-boat would be as devastating as it proved to be. But convoys and sonar-equipped escorts proved inadequate to defend the Allies' merchantmen, and the RAF's only offensive weapon was the anti-submarine warfare (ASW) aircraft. For RAF Coastal Command, the first two years of the war were the hardest. Although starved of resources, operating with outdated aircraft and often useless weaponry, they were still the only force that could take the fight to the U-boats.


But in these two years, the RAF learned what it needed to win the Battle of the Atlantic. Gradually developing new tactics and technology, such as airborne radar, signals intelligence, and effective weaponry, the Allies ended 1941 in a position to defeat Dönitz's growing fleet of U-boats. This book, the first of two volumes, explains the fascinating history of how the RAF kept the convoys alive against the odds, and developed the force that would prevail in the climactic battles of 1942 and 1943.

Biographical Note

Mark Lardas has been fascinated by things related to the sea and sky his entire life. From building models of ships and aircraft as a teen, his maritime interest led him to study Naval Architecture and Marine Engineering, but his interest in aviation led him to take a job on the then-new Space Shuttle program. Over the next 30 years he worked as a navigation engineer on the Shuttle program. Currently he works developing commercial aircraft systems as a quality assurance manager. He has written extensively about aircraft and warships and is the author of 25 books, all related to military, naval or maritime history. He lives in Texas, USA.Edouard Groult grew up inspired by watching historical documentaries with his father and developed a fascination for historical and fantasy art. Following art studies in both Paris and Belgium he worked as a concept artist in the videogame industry and in recent years has also undertaken historical commissions while working as a freelancer for historical magazines. He lives and works in Oxford, UK.

Contents

Introduction
Chronology
Attacker's Capabilities
Defender's Capabilities
Campaign Objectives
Order of Battle
The Campaign
Analysis
Conclusion
Bibliography
Index
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